![]() These fine details are important because you are looking so intently at your hand. You may see imperfections, hairs, follicles, creases, etc. Modeling, texturing, lighting and rendering done with Cheetah3D Now, take a close look at the back of your hand and focus intensely on the details. Did you notice the details on objects and various surfaces? Some may be shiny, some may be corse, some might look dull or fuzzy and others may have been transparent. In just a moment, stop reading this and take a look around your environment quickly by panning your eyes around the room. In 3D modeling today there are many methods to making a believable (realistic) render. Relatively speaking, I am a complete newbie to this form of art and the technical aspects associated with it. (3D modeling) Much of this content is simply my opinion. The topic I picked was related to one of my favorite hobbies to date. I’ve not mentioned the Collada import as I have no idea what Collada is really used for.I recently delivered a 3 minute presentation for a group of colleagues and the purpose was to learn to present some technical information effectively while using some kind of analogy. If anyone can enlighten me, I’d really appreciate it! UI UpdateĪ UI update is a scary thing for me! Does it mean that my tutorial that are all done in v5 and 6 will need updating? I have no idea at this stage. I’ve seen rendering to layers before in Strata but I don’t think this is what Martin is talking about. I’m not saying they don’t exist but it’s not something that I’ve used and I struggle to even understand how it would work. I’ve not seen layers in any 3D application before. Probably the most intriguing feature on the list. It’s an absolute must if you’re doing any organic modelling. The softer selection has less influence but whatever you do (move, scale) still has an impact. If you’ve never used it, it’s quite hard to explain but I’ll try anyway:- Soft selection allows you to select part of a model and then take an additional softer selection of it’s surrounding points. ![]() I first encountered them in Silo and what a great feature it is. Soft selections is something I’ve personally requested. ![]() Initially I was just thinking about things like TV screens, but actually it could go way further than this. The possibilities here seem pretty endless. I can see a huge benefit here though and it’s something I’ve seen requested in the forum a good few times over the years. I think this is because I largely produce still images with Cheetah3D. Personally I’ve never really needed movie textures. I can actually see this changing the way I model completely. It’s very hard to move on and continue modelling after you’ve used a boolean at present. Booleans have never been particularly useful in Cheetah3D as the meshes that you end up with are quite messy. Could we finally see the much requested render preview? NGon Booleans My knowledge of rendering isn’t the best and I’m not sure what to expect here. There’s a few in there that I’m pretty excited about, and I must confess I do know of some other features that are planned too but I’m sworn to secrecy on them! New Renderer ![]() Whilst there’s no release date yet, the new feature list does sound impressive… Cheetah3D creator Martin Wengenmayer appeared on the Cheetah3D forum recently and listed some of the features that we can expect to see in the upcoming Cheetah3D Version 7.
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